Week 3: Development
In this week's lecture material, a number of industry professionals shared their insights. Christoph Miller highlighted the importance of practical exploration to validate visual ideas and the need for breaks to gain fresh perspectives. Verònica Fuerte discussed the transition to a physical shop, emphasising the complexities and risks involved. Vince Frost reflected on the challenges of balancing self-initiated projects with client work, acknowledging the difficulties and self-doubt that can arise. Sam Bompas shared experiences of ambitious projects and emphasised the importance of learning from both successes and failures. James Stringer discussed the iterative process of creating a video game and the careful balance required between self-initiated work and commercial projects, emphasising the use of real-time rendering for efficiency. The professionals collectively highlighted the impact of risk, failure, and personal ambition on project outcomes, stressing the need for adaptability, continuous learning, and resilience in the face of challenges.
Research task:
In my exhibition, I want to highlight the timeline of the evolution and development of live productions. From the earliest shows up to the most recent in the modern day. Highlighting critical points of change that became breakthroughs in this industry.
I also want to highlight key people who contributed to these breakthroughs in design and engineering, enabling such structures to be made possible for the outdoor entertainment industry.